Critical Role art gallery + The Search for Grog live show in Los Angeles

Hello, it’s me! I still exist! After a few hectic months, I decided to treat myself to a 4-day vacation in California. Big surprise, Critical Role was the main reason to hop on a cramped Frontier plane and visit the other side of the country. Back in December, the team announced their first art gallery and one-shot returning to their Vox Machina roots. I couldn’t pass it up, you guys. I’ve always been too poor or busy to attend previous live shows, and as far as I know, this was my last chance to witness my favorite dysfunctional family, Vox Machina, in person. After getting the time off approved from work and the okay from a friend to let me crash on their floor, I snagged my passes and proceeded to cry for an entire month with eager anticipation.

Now, I’m going to talk through this for anyone who has never been to a live show before. I didn’t know what to expect. Sure, I had conventions like C2E2 and SDCC under my belt, so I knew that being in this fandom can be a little chaotic when securing tickets. Since this was such a big trip for me, I decided to go all out and shoot for VIP. I was a little hesitant to drop $250 ($275 after fees) versus the $70 general admission, but now I’m really glad that I splurged! (More on this later.) The art gallery reception was free with a RSVP and my round trip flight from Atlanta to LA was $175. Altogether, this trip cost me around $550 (those Uber rides add up) and it was worth every penny.

I should also backpedal real quick and mention that 7 months ago, I created a Critical Role fan account that really took off. It’s called critrolecloset and is on Instagram, Twitter, and Tumblr. I track down what the cast wears on the show, and uh, people really like it. It has 22,500 members at the moment and I legit thought maybe 300 people would care at most. Doing this project has been a really wonderful experience since I don’t have much time to draw or cosplay, plus I get to utilize this strange skill I have at finding basically anything on the internet. I posted on Instagram that I was getting ready to leave the terminal when someone messaged me back saying they were on the same flight! What are the chances? We met up and hit it off immediately. It was like that “did we just become best friends?” scene in Step Brothers. My new friend, Sarah, told me she was also taking this trip alone, so we decided to be vacation buddies and spent the remainder of the day exploring an unusually dreary Los Angeles once we landed. One of the highlights was checking out 826LA, which is a non-profit writing and tutoring organization that Critical Role has been supporting since they began streaming. The time travel mart was super cute and worth checking out if you’re in the area. They had a Deck of Many Things dedicated to the community available for $15, so of course I had to snag one. Sarah and I also checked out The Last Bookstore, which Taliesin recommended on an episode of Talks Machina. It was definitely a cute spot, but since I couldn’t really bring anything big on my flight back, it felt a little defeating to look at a bunch of awesome books I couldn’t have.


Once Friday evening rolled around, it was time for the art gallery! Man, I haven’t felt that nervous with excitement in a long time and I felt a little silly for it. I mean, this was literally a fan art gallery dedicated to a show about voice actors playing Dungeons & Dragons. But it was overwhelming to be there for a new experience and not knowing what to expect. Despite the event being RSVP, Sarah and I rolled up half an hour before doors and there was a line already wrapping around the building. They reached capacity around the time we got in, so in the future I would definitely get there about an hour before doors open to secure my spot. Once we got inside, we slowly made our way around the gallery. The mix of art was really everything I could’ve wanted and more. There were some classic favorites from both the first and second campaign, but also a handful of ones that I’ve never even seen before. Seeing the detail and craftsmanship of these pieces up close was such a gift and I really hope the crew continues to do these in the future. Being in the presence of so many talented people that I’ve fangirled over on the internet was such a cool feeling, and the best part was that none of them had egos. There tends to be elitist snobs in any fandom, but I feel like Critical Role has been mostly spared from it. The cast and majority of the artists would mingle in a private space upstairs and would come down for a few minutes to chat and take photos with fans, which I thought was a really cool way of keeping it casual while still respecting their privacy and desire to step away if things got too overwhelming.


Throughout the night, I was fortunate enough to get to chat with Sam, Liam, Marisha, and Ashley for a bit, and was really blown away to find out that they love my fan account! Some of them follow critrolecloset and will occasionally like a post or comment, but I was completely floored at their overall enthusiasm, warmth, and encouragement. They really do continue to make me feel loved and accepted in ways I never expected, no matter how involved or low key I am. If I’m being honest, though, the best part was meeting other critters. There was such an electric energy in the air all night long and nothing beat the feeling of whispering your online username to someone and squealing with excitement when you realized who the other person was. Putting the faces to names was so overwhelming in the best way possible! It felt like this beautiful, second family reunion. Altogether, Sarah and I spent 4 hours at the gallery but it seriously felt like 45 minutes!

The next morning, the friend I stayed with was sweet enough to drive me to Hidden Treasures in Topanga, which is where Taliesin and Marisha get a lot of their vintage clothing. (When you think about it, that was probably the most on-brand thing I could’ve done.) The area was kind of a hippie getaway spot which I found absolutely hilarious, but it was probably one of the coolest thrift stores I’ve ever been to. Majority of the clothing was Native American or cowboy inspired, so there wasn’t much up my alley, but I did find a pair of sunglasses Marisha owns and also swooned over these tiny, adorable boots.


After bumming around LA for a bit–which included trying a vegan burger at Carls Jr.–it was time for the Critical Role live show. The venue was absolutely gorgeous and of course, me being me, didn’t take any photos because I was so enamored and overwhelmed at how beautiful it was. Having VIP was really nice because the seats were already chosen for us, so there wasn’t any need to line up super early or rush inside of the venue. When I got to my seat, there was a mysterious black plastic bag waiting for me, which included a number of goodies. A velvet drawstring pouch contained a set of beautiful, copper dice (valued at $30) and a copper Mighty Nein pin, which was a variant version of the normal pin they carry on their website (the variant version is $13, standard is $10). One small hiccup was The Search for Grog poster, which most people assumed would be included in the VIP bag, but actually needed to be bought separately at their merch table for $10. On the bright side, there was a beautiful Vox Machina poster included…and it was fucking signed, y’all. My heart leapt out of my chest at the complete surprise of that! I feel like I’ll never get Matt or Ashley’s autograph, so that meant a lot to me. Considering all of their signatures together would cost around $200, getting the $250 VIP was actually a really great deal and made the splurge worth it to me.


VIP attendees also got an exclusive pre-show Q&A panel hosted by Brian W. Foster, which was a huge treat. All of the questions were really thoughtful and the mood felt so light and happy, despite knowing the following one-shot would probably be really intense. There was an hour long break afterwards so that general admission could get seated, and once the show began, it was complete madness! Since the VOD has yet to be released, I won’t reveal any spoilers, but it’s so hard to articulate how incredible this experience was. I cried probably 8 times altogether (bless the girl next to me who cried just as much) and other times found myself screaming like a grown man at a football game. Getting to see the cast play Vox Machina in person was an experience I’ll cherish forever, especially because of how incredibly hype this episode was. The only downside is that it went for 5 hours, and by the time it was finished, my poor east coast brain thought it was 6 AM. It’ll definitely be easier on me if I go to Gen Con or one on this side of the country, but hey, that ending was so worth it.

I had to leave the following morning, and boy, was it rough. I was that weirdo tearing up in my Uber on the way to the airport. Someone even recognized me from my fan account in the LAX bathroom, which was probably the coolest thing I could tell my mom. Flying back to Atlanta and away from all of my friends, old and new, was really difficult. I’ve never had such a hard time getting back to reality, and I think that’s why it’s taken me three weeks to write this. People will tell you how beautiful and and welcoming the Critical Role community is, but really and truly experiencing it in person has made the whiplash of returning to my day-to-day life more difficult to process. This trip has made me reevaluate the course of my life and what I need to work towards so that I’m always feeling this happy! If any of you reading this are people I’ve met throughout the weekend, know that you’re all on my mind and I can’t wait to reunite with you all again.

Wrapping this up, I’m going to assume I probably won’t be posting again until my next big trip, which is Japan in late March. My whole life has been leading up to this massive dream vacation of mine and I can’t wait to share it with you all. Thank you for reading!

So. Many. Feelings.

All the world’s a stage: What old and new fans can expect as Critical Role embarks on its second campaign

On January 11th, 2018, an estimated 100,000+ people watched as eight (self-professed) nerdy ass voice actors played Dungeons & Dragons on the internet. Their production set at Geek & Sundry is simple: there’s one large table, a decent mic set-up, and the players bring whatever dice, binders, or snacks required to make it through each nail-biting session. The show, appropriately titled Critical Role, has been streaming live on Twitch, Alpha, and YouTube every Thursday for two years now. Despite it’s steady momentum in popularity (the series recently came out with an origins comic book through Dark Horse) nobody could’ve expected this: a fantasy improv hangout boasting actual TV show numbers.

Yet, here we are.

During the first campaign, viewers were dropped into a story that had already been running for two years pre-stream. Vox Machina were a dysfunctional family, full of self-sabotaging, reluctant heroes trying to understand their purpose. Most stories wouldn’t throw you in the middle of a sloppy rescue mission, but the show kept its focus thanks to Matthew Mercer’s guidance as the Dungeon Master. The players, which include Travis Willingham, Marisha Ray, Taliesin Jaffe, Ashley Johnson, Sam Riegel, Liam O’Brien, and Laura Bailey, are all voice actors who primarily work in video games or animation. Orion Acaba was in the group pre-stream and left around episode 30 for various reasons, including poor health. Occasional guest players pop up as well, including recurring favorites Mary Elizabeth McGlynn and Will Friedle, but the large ensemble never devolves into chaos. Similar to an improv or theater format, each actor is given their moment to shine and explore their character’s path without becoming too self-indulgent or derailing the narrative. Throughout the first campaign’s 115 episodes, sporadic one-shots, after show Talks Machina, and “Critmas” specials, something became clear: Critical Role was destined to only get bigger as time went on.

I started watching the show in the summer of 2017 while working a hospital job that often left me with 3-4 hours to kill every shift. Critical Role had been on my radar for months since I became obsessed with Laura Bailey’s range of vocal work, and by episode 6, I was hooked. D&D was unfamiliar territory for me, but I found a lot of comfort in knowing that other cast members had never played until joining the group. Battle mechanics and stats can be understood within a 5-minute Google search, but the storytelling is ultimately why I kept watching. Convincing other people to get into the series, however, was often difficult. C1 has over 100 episodes with the average session running 4 hours long. The material adds up to 20 seasons worth of a TV series, and while it is possible to jump in at different points in Vox Machina’s travels, there are countless references, inside jokes, and personal developments that affect the overall story. Basically, a lot of potential viewers felt alienated due to the amount of commitment and I don’t blame them for saying, “eh, I’ll check it out when the new campaign begins.”

Which leads us to a new year and new beginning. Vox Machina completed their journey and still exist within the lore of Campaign 2, but the actors will be playing entirely new characters. This is an ideal starting point for newbies, and with burning expectations from all sides of the fandom, it’ll be interesting to see how things play out. Episode 2 airs on the 18th, but to give you an idea of how intense the community is (dedicated fans happily identify as ‘Critters’), I’ve seen at least 50 drawings from C2’s premiere, numerous Jester cosplays, and even a pancake spread of the new line-up. The anticipation only builds from here, but I truly believe that we have yet to see best of Critical Role.

Campaign 2’s official artwork, done by Ariana Orner.

Because we’re joining the new group from their humble beginnings, there won’t be any blank spaces to fill in. Vox Machina were seasoned adventurers by the time we met them in Kraghammer, leaving us with patchy spots of the group’s earlier days. Keyleth accidentally killed a child, Pike had a very dramatic resurrection, and we’ll never truly know how they acquired the magic carpet. So many unseen things, big or small, forever shaped the group, and while the defining moments have been answered via comic books and Q&A’s, it’ll be refreshing to be around since day one. It’s also important to remember that Campaign 1 originally began as a one-shot for Liam’s birthday, so everything from character names to backstories were not deeply thought out. Pathfinder was used pre-stream and the conversion to 5E provided a few hiccups, resulting in some players confused about their own abilities. Not only is everyone more prepared and experienced for C2, but Exandria, the world in which Critical Role takes place, becomes richer every session. With most TV series or movies, there’s a lot of worldbuilding and rule setting from the get-go, which can unintentionally hinder a story as it tries to expand (this is a problem The Walking Dead is facing, for example). In the first campaign, majority of the action took place in the kingdom of Tal’Dorei, but our new heroes will find themselves in Wildemount, modeled after the 13th-15th centuries in Eastern Europe. The government, law, and overall culture will differ from what we’ve come to know, but they’re not hitting a total reset button. Not only is this part of Critical Role‘s magic formula, but one of the reasons why D&D has remained successful for 40 years. You have the power to start over without erasing everything, and with each new campaign, there is more awareness of your lasting decisions as a storyteller. Matt literally creates all of the history, lore, and non-playable characters in the series (he builds many of the sets as well and everyone is waiting on confirmation if he’s some type of superhuman), and in C2 we can expect to have a more thorough story with consideration of the series’ future.

That being said, the biggest room for error lies within our new band of explorers. These are characters that we’ll be spending a lot of time with, but there is a chance that an exciting dynamic never materializes. Campaign 1 had the advantage of introducing us to a group of people who collectively found their stride. Awkward or tense moments will inevitably happen within the next few weeks, but a natural rapport is what holds everything together. Some of the new characters have already teamed up (Caleb and Nott have been acquainted for a few months) which at least hints at the possibility that all of them will form a cohesive group at some point. But with the events at the end of E1, how will certain problems like Mollymauk’s imprisonment be handled without the actors meta-gaming in some way? There’s no reason for the characters to put their well-being on the line for somebody they barely know, so it’ll be interesting to see how early problems like these will be taken care of. Will long-term viewers be able to not compare everything to the first campaign? I’ll admit, a part of me is terrified that it’ll go down like season two of True Detective. This campaign might be 20 episodes in when I realize the magic isn’t there, or I don’t love the group as much as Vox Machina. Not enjoying a new installment is a genuine concern for every fanbase, but for a series with such a vast amount of material, it would be heartbreaking to not care about the people involved. But really, what is the worst case scenario here? C2 falls short and we have a giant backlog of episodes to re-watch. Most importantly, we need to remind ourselves that not only is this show free, but it owes us nothing. These are a bunch of old friends role-playing and giving us the chance to be a fly on the wall. Yes, Critical Role has a chance of falling short, but you have to look at it like an internet campfire. There’s comfort in revisiting an old, favorite story, but nothing beats a compelling adventure you can’t predict. I’m grateful for the joy this series has given me over the past year, and while I do hope it expands and gains more followers, I hope it never loses the intimacy that makes it feel so personal. Whether you’re a new fan or have been watching since their set looked like a 5-year-old’s bedroom, Campaign 2 is here to make us feel like giddy children again. The nervous expectations are there, but at the end of the day, this isn’t just a show you put on as background noise. We’re here, we’re invested, and we’re ready for what the new dawn brings.

Is it Thursday yet?


PS, A few extra pointers for new viewers…

  • A lot of questions can be answered on the Critical Role reddit page, which is probably the most well-maintained source for news and fan interaction.
  • Cast members are pretty good with not posting spoilers on social media, but if you do follow them on Twitter, they often ‘like’ things, such as fan art, that could end up on your feed. Just something to keep in mind.
  • This community is unbelievable. I’ve been involved in numerous fandoms or am at least aware of how other groups can be, but Critical Role fans are on a whole different level. They’re dedicated, warm, genuinely loving people who will do anything to support the series and help out their fellow Critters.
  • Gift giving is a big part of the fanbase and while it is tempting to send the cast members presents, they’ve received everything from customized dice to actual replicas of their character’s weapons. Please donate to a charity in their name instead.
  • Some popular quotes you’ll probably hear or see often:
    • “How do you want to do this?” Matt’s signature catchphrase for whoever gets the winning blow on an enemy. This is usually met by all the players collectively losing their shit while the person decides to think of the most dramatic/coolest/brutal way to kill their foe.
    • “Is it Thursday yet?” Matt’s closing words every week, also often used by fans as a way to express their withdrawal grief.
    • “Bidet.” In campaign one, Grog had an…interesting way of greeting people that caught on. You’ll see this used as a greeting in every chat room, message board, etc.
    • “Do you spice?” Said by Scanlan in the first campaign when he was trying to find an illegal substance, also a popular greeting within the community.
    • “I would like to rage.” Another Grogism, Ashley borrowed the phrase in C2E1, but may develop her own saying for when Yasha goes into a frenzy.

Playstation Experience 2017

Initially, I didn’t plan on writing about this. Video games are a newer passion of mine and there’s still so much I’m learning about the industry and culture surrounding it. I’ve gone to numerous conventions over the years, but PSX has more of an Expo structure. There are booths and set-ups ranging in sizes, but they all offer their own personal, hands-on experience. You won’t see towers of Funko Pops or get smacked by some cosplayer’s Overwatch wings here. Instead, you’ll walk through intricate displays that put you in the center of a game’s location, play exclusive demos for upcoming releases, and maybe take a 3D picture of yourself with Spider-Man. For this post, I’m going to focus on what it was like to actually be there. You can find news or recaps by far more knowledgeable people online, so I’m going to share things from my perspective as a newbie who left with their eyes wider than they were going in.

IMG_3224On Saturday morning, my friend and I lined up when doors opened at 10 AM, but it took a good hour for us to get inside. Thankfully, the Anaheim Convention Center was extremely organized with their line system and there were numerous security lines to keep the flow steady. One of the main reasons why I attended PSX was for The Last of Us and Uncharted presence. Both games are deeply important to me and I’ll be totally honest: I’m Naughty Dog trash. I love everything this company does and I have an endless amount of appreciation for Neil Druckmann. After checking out the Days Gone set-up (featuring hanging corpses, aggressive zombies, and a brown bear covered in barbed wire), my friend and I made our way to the Uncharted 10 year anniversary booth. Neil was checking out the display case with some of Nathan Drake’s props and I managed to snag a minute of his time. He was extremely gracious and kind during our brief exchange and signed my badge. I also somehow managed to make him laugh, so now I can cross that off my bucket list.


The Uncharted booth was insanely cool and such a treat for the die-hard fans. They recreated Nate’s attic full of goodies from Uncharted 4, and instead of walking through the room aimlessly, the staff had you complete a timed puzzle with 4-5 other people. 5 trivia questions on the sheet correlated with objects in the room, and nearly every prop had a tag attached with a single letter. If the group solved the puzzle (the code word was DRAKE–big surprise, right?) you were rewarded with one of the 35 collectable Playstation cards. The booth also had stations to play each game from the series, a display case featuring iconic treasures, and a green screen photo booth where you could dress up as the Drake brothers.


As I circled the entire convention floor (which probably took a good half hour), I ended up watching a lot of gameplay instead of waiting in line. Some of the lines were a bit too long for my patience, but I definitely wanted to experience Night in the Woods and Detroit: Become Human for myself. NitW‘s dreamy visuals caught my eye as I walked around the indie section, but it’s snappy dialogue really pulled me in once I sat down. Detroit‘s set-up, which was probably my favorite from the weekend, featured a Westworld-esque room full of androids against a white background ready to be purchased and taken out like human-sized Barbie dolls. I mainly signed up for the Detroit demo because of my friend’s interest, but I’m officially drinking the hype kool-aid now. During its 20 minute run, you had to navigate a hostage situation, with your success percentage going up or down depending on what choices you made. I feel a little burnt out on those decision based games, but it was cool to visually see how it affected my goal.


The only major downside to PSX were the autograph opportunities. They were a featured part of the event and the Playstation Twitter, blog, and app made it seem like everyone was able to get at least one. You booked the autograph by going onto their app, and at 1 PM on Saturday, they would be released to everybody. What they didn’t disclose was that only 200 slots were available per session. 200 is really nothing when you consider the thousands of people in attendance, and when I hit the booking button the moment the hour turned, they were already full. I was really disappointed, considering the Uncharted and TLOUII sessions were a huge reason why I went. So my advice for anyone going in the future: don’t go just for the autograph sessions! The difference between you and someone else getting it comes down to a sliver of a second. But I promise there are so many other cool things worth attending for. Luckily for me, I watched the Uncharted signing and Emily Rose, who plays Elena, ran over afterwards and signed a picture for me because she’s an actual sweetheart.


Which brings me to the best part of my weekend, the panels! All of them are conveniently available to stream live or watch later on YouTube, but you can’t beat the magic of actually being in the room. The Uncharted 10 year anniversary round-up, hosted by Greg Miller from Kinda Funny, featured all of the prominent actors from the series. Greg did a wonderful job keeping the panel balanced, light-hearted, and reflective without losing any focus. Most of the conversation focused on the early creative process, the fun challenges of motion capture, and how the series has affected the actors on a professional and personal level. Admittedly, I started crying towards the end when I realized how massive and influential Uncharted is. I’ll miss it so much, but I’m grateful they were given a platform to have one final discussion and that I got to be a fly on the wall for it.


The Last of Us Part II discussion followed a half hour later. Troy Baker (Joel) and Ashley Johnson (Ellie) opened with a stripped down cover of “The Wayfaring Stranger” in character, its lyrical content adding even more fuel to the speculation fire. Comedian and moderator Hannah Hart got the popular questions out of the way, but as expected, most of them were carefully dodged. The main cast, alongside Neil Druckmann and writer Halley Gross, focused on discussing the grim second trailer recently shown at Paris Games Week. I don’t know why, but I’m seriously obsessed with the siblings. I think they’re escaping a religious cult, which is totally my thing. Hannah did a great job maintaining a conversation about a game that can’t really be talked about, but we at least found out more about the setting and theme for Part II. For now, I’ll be re-watching those trailers on a weekly basis and counting down the days until E3 2018.

Overall, I was impressed with PSX and would definitely attend again. Aside from the booths and panels, there was also an opportunity to collect cards and unlock rewards on the app, some of which included free Playstation themes. The official merchandise area also had a lot to offer and it was refreshing to see feminine and more gender-neutral clothing. The prices were actually decent, too: $25 for most shirts, $50-$60 for sweaters, and there were even some really nice outdoor gear like insulated jackets. Nothing here felt cheesy or forced, and you can tell that Playstation actually cares about what their merchandise looks like. Oh, and I never really felt bored, either. You can sit and watch people play trivia, have your picture taken at countless booths, grab something to eat, or go for a walk outside since re-entry was very easy. There’s always something to do.


Hopefully this gives some insight as to what you can expect at PSX, but if any of you have questions, please let me know. I can’t wait to be back in California for SDCC next year!


  • Location: 10/10. The Anaheim Convention Center is honestly really beautiful. It’s also surrounded by every type of hotel imaginable and was really easy to find a restaurant or drugstore within walking distance. Getting a shuttle from the hotel back to LAX was also easy and affordable.
  • Parking: ?/10. I didn’t drive, but I also didn’t see a parking ramp or anything next to the convention center, so I’m not sure what the overall situation is like.
  • Accessibility: 10/10. Again, it’s hard for me to give this a confident rating because I only encountered one person in a wheelchair. However, the convention was really spacious and I don’t think anyone with a disability would have an issue getting around.
  • Cleanliness: 10/10. This place was spotless, but most of the booths didn’t allow food or drinks and anyone under 18 wasn’t allowed, which probably helped.
  • Bathrooms: 10/10. Probably the best bathrooms I’ve seen at a convention and majority of the time, a custodian was always in the room to fix up the stalls and counters.
  • Staff: 10/10. Probably the friendliest and knowledgable staff I’ve come across. I don’t know if they were all volunteers or paid, but they all seemed to actually care about making sure you had a good time.
  • Food: 7/10. I ordered a macchiato from inside the venue and got some weird, foamy latte thing instead. There are a lot of food options within the venue, but I recommend going into the hotel connected to the venue. They have chains like Baja Fresh and Starbucks without the convention surcharge. Being vegan usually means I’m packing my own meals, but I’m glad I didn’t have to worry about that here.



  • Guests: 10/10. Again, from my perspective of being a shameless Uncharted and TLOU fangirl, it was nearly overwhelming sitting in the same room as the directors, writers, and actors who made these games come to life. It would’ve been cool to meet some of them, but I get that direct fan interaction isn’t a part of PSX.
  • Panels: 9/10. The panels were arguably the highlight of my weekend and I like that they were all professionally ran since some fan panels can be a little awkward or underwhelming. It would’ve been cool to see a little more, though. I think there were less than 10 panels altogether.
  • Content: 8/10. It’s hard for me to judge this year’s content since I haven’t really paid attention before this, but I was overall impressed with what I saw. However, a lot of things people were expecting to see here had already been shared overseas at Paris Games Week, so a lot of the suspense was gone.
  • Organization: 8/10. My rating isn’t perfect because of the whole autograph fiasco. However, the rest of the event was ran pretty smoothly, which seems to be a huge upgrade from previous years.
  • Affordability: 8/10. Early bird badges were $65 and my roundtrip flight from Atlanta to Los Angeles was $185. $40 to pay for a roundtrip shuttle to the hotel in Anaheim, but my friend was very awesome and covered the hotel expense. I think the convention was worth it, but you will definitely save a lot more if you pay for everything when it’s first announced.
  • Staff: 10/10. Staff was incredibly nice, patient, and actually knew what they were talking about.